The battle for wesnoth platforms4/29/2023 ![]() Wesnoth 1.11.17, our sixteenth publicly announced development release in this series, is now available. Wesnoth 1.11.17: 1.12 Release Candidate 1 Do not forget to report to us any other issues you find! There are also a few known bugs which await to be fixed before 1.12.0, listed in the full announcement. You may also find packages for other platforms there as they become available.Īlthough this is a release candidate for the next stable series and should be - in theory - rid of game-breaking bugs, there may still be issues that have not been reported to us yet. The source code, Windows, and OS X packages are already available on the downloads page. Check the forum thread for a list of the most notable changes in this release, some of them mysteriously missing from the full changelog.Īs on previous occasions, we also offer two versions of the changelog: a trimmed-down players changelog including only those items considered to be relevant in regular gameplay, and a considerably more technical “full” changelog. Wesnoth 1.11.18, our second release candidate for Wesnoth 1.12, is now available. ![]() October Wesnoth 1.11.18: 1.12 Release Candidate 2 You may comment on this release in the forums. There are also a few known bugs listed in the full announcement. The source code, Windows, OS X, and OpenPandora packages are already available on the downloads page. Check the forum thread for a list of the most notable changes in this release.Īs on previous occasions, we also offer two versions of the changelog: a trimmed-down players changelog including only those items considered to be relevant in regular gameplay, and a considerably more technical full changelog. Wesnoth 1.11.19, our third and likely final release candidate for Wesnoth 1.12, is now available. Wesnoth 1.11.19: 1.12 Release Candidate 3 If you want to help develop future versions of Wesnoth, come join us in our official forums board and our IRC channel, #wesnoth-dev on. We are in particular need of C++ programmers comfortable working with Windows, Apple OS X, and Linux systems graphic artists capable of creating new portraits, animated unit sprites, terrain art, and campaign story illustrations sound artists translators and WML coders able to maintain any of our mainline campaigns. We hope there are no game-breaking bugs left in this version, but should you find any, make sure to report them to us as soon as possible!īeing a community-driven open-source project with over 6 million downloads on and over 60,000 commits on GitHub, The Battle for Wesnoth is always looking for help in various areas of development. Your feedback is most welcome in our dedicated forum thread, which also includes a list of bug fixes done since 1.12 RC 3, as well as important last-minute information for Windows users. The source code and ready-to-use packages for Microsoft Windows, Apple OS X, and OpenPandora, are already available on the downloads page. This stable series is compatible with previous 1.12 RC releases (1.11.17 through 1.11.19). For more information, read our official release notes, available in several other languages for your convenience. A new multiplayer faction, a refurnished game interface, and an improved map editor comprise only a small fraction of the changes this new version has to offer to veterans from previous versions. Nearly three years after our previous milestone, we are now proud to present The Battle for Wesnoth 1.12.0, the first release of a new stable series bringing forth loads of new features for players and content creators, as well as a vast number of bug fixes and small enhancements. 8.1 Wesnoth 1.11.8: Development Release.7.3 Wesnoth 1.11.9: Development Release.5.1 Welcome, Google Summer of Code 2014 Students!.
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